Thursday, September 6, 2012

MagnetBot!

The picks are in....and my idea wasn't selected!  I'm a bit bummed, but I happy with the game I've been put on.  We are working on a game called MagnetBot, about two robots having relationship issues.  The main game mechanic is control magnetism to solve puzzles in a 2D platformer type world.  Here are some similar games that I've researched to learn how we can make our game better:

Magnetic Rush

This is a simple flash game with 2 magnets that must be positioned correctly to pass each puzzle. It's a fun game, but the puzzles are mostly thought-based, and not skilled based.  Our game will try to require thought and precision/skill.







 Give Up, Robot

This simple to learn, yet challenging to complete puzzle game has one mechanic that makes it addictive.  The player uses a hook to navigate many types of puzzles and is very skill-based.  You can control the length of your hook and your left to right swing.




 MagnetiZR

This is a more static game revolving around placing magnets in the right place.  Once you think you have the right setup, hit the shoot button and hopefully the metal projectile makes it to the goal.  Different  types of magnets, and different obstacles aren't enough to make this game exciting.




The Light Temple

This fire and ice boyfriend and girlfriend duo are in a Light temple and must solve puzzles to get through each level.  If you position yourself wrong just once, you will lose the level.  This makes the game very thought-based, and you must think before doing anything.  



Robot Platformer

All I can say about this game is it doesn't make sense to me.  Why Clouds? Why is everything that's gray catch me on fire? What are these robots that want to kill me?  I honestly don't know.

Image from Robot Platformer 



No comments:

Post a Comment